Crazy Coffee
Cozy Game · Engine: UE5 · Year: 2025 (Still in development)
About the Game
This game is still in development, but the idea is to create a cozy game with a little twist. The player will run a coffee shop, serving customers and managing the shop, but each customer will have a different personality and will tolerate only a certain amount of jokes. The player will have to balance the amount of jokes they tell to keep the customers happy, trying to understand their personalities and preferences. The game will feature a variety of customers, each with their own unique traits and preferences, and the player will have to adapt their approach to keep them satisfied.
My Role
I'm currently working on this project alone, handling all aspects of the development. I'm using Unreal Engine 5 as the main development tool, with the majority of the game systems being implemented using Blueprints, while I'm also using C++ for some specific features and optimizations. The game is still in early development, but I'm excited about the progress made so far and I'm looking forward to sharing more updates as the development continues.
Key Features
This project is built around several system and features, and more will be added as the development continues. The most important systems currently implemented are:
- A movement system with walking/running/jumping/crouching mechanics, with smooth transitions and animations.
- A customer queue system, where customers enter the shop, go to a predefined slot position, and wait for service. When the first customer is served, they leave the shop, and the queue moves forward.
Future features that will be implemented this year include:
- A variety of customers, each with their own unique traits and preferences.
- A dialogue system, where the player will have to pick between different dialogue options basing his answers on the customer's personality and the situation.
- Customer's personalities using a Behavior Tree.
- Economy system for managing money and business aspects such as bills/rent.